libretro / libretro/RetroArch

(Menu) When creating/altering shader presets, apply is not saving to the preset name

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bug: menu shaders
Dominant language
C
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Description

Description

modify or create a shader preset, click apply and it saves as retroarch.(slang,glsl,cg) instead of the presets name

Expected behavior

when clicking apply, it should save the preset (which is already set to auto load) instead of retroarch, xxx

Actual behavior

saves to retroarch.xxxx no matter the preset loaded

Steps to reproduce the bug
  1. load preset
  2. make changes
  3. click apply
Bisect Results

N/A

Version/Commit

You can find this information under Information/System Information

  • RetroArch: 1.8.4
Environment information
  • OS: win 10 64b 1909

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start from the menu shader-preset apply flow and reproduce the issue on RetroArch 1.8.4 with a loaded preset, changed settings, and Apply. Trace which preset name and shader format are selected at save time; done means Apply updates the loaded preset instead of saving as retroarch.slang, retroarch.glsl, or retroarch.cg.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, frontend
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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