libretro / libretro/RetroArch

Universal caching of game / media files

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Dominant language
C
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Description

Universal caching of game / media files¶
Description¶
Currently the RetroArch frontend gives the core the file path of the game / media to play. The core than has to open the media file directly. If the file is stored on a remote filesystem, the increased access time and slow bandwidth could cause slowdowns inside the core.

This proposed project would implement a mechanism to cache those files locally (for example in memory), so that the cores can access the files in a cached manner.

Further readings:

https://github.com/libretro/RetroArch

https://github.com/libretro/RetroArch/tree/master/cores/libretro-ffmpeg

Needed knowledge:

C

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the RetroArch repository structure and the referenced cores/libretro-ffmpeg directory to understand how the frontend passes game and media paths to cores. Trace the existing file-access path and determine the scope of a local caching mechanism; the issue does not specify tests or a concrete completion criterion, so clarify those before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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