snes9x stuttering on nintendo switch portable mode with gl api
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Nobody has claimed this yet.
bug: opengl
gpu api: opengl
platform: switch
- Dominant language
- C
- Stars
- 14.1k
- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
as the title says ... of course, in tv mode this does not happen, if you change the api to software mode the stutering does not appear ... this problem has enough time already ... I do not know if someone else has already reported it but don't lease it
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the stutter on a Nintendo Switch in portable mode with the Snes9x core and GL API. Compare the same workload in TV mode and software mode, then identify the rendering path involved. Done means the portable GL mode no longer stutters and the other reported modes remain unaffected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100