[FEATURE REQUEST] 1:1 Button Mapping Option
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- Dominant language
- C
- Stars
- 44
- Forks
- 42
- PR merge metrics
- No merged PRs in 30d
Description
Hello. Can you add the option to have a 1:1 customized button mapping for controllers with enough buttons?
I have the retronic adapters that allow using the standard intv controllers. The adapter treats the 1-9 keypad as separate buttons, not an analog stick, so cannot use the diagonals 1,3,7,9 with freeintv. I can use all other buttons by mapping the controller buttons using your scheme (e.g. map 5 button to rt). Thank you
edit: I was able to hack the code to force 1, 3 , 7, 9 to start, select, left, right. Basically works, but needs some fine tuning .
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. Start by tracing FreeIntv's existing controller-mapping scheme and how keypad buttons are exposed, then compare it with the retronic adapter's separate 1–9 inputs. Done means an optional 1:1 mapping supports those buttons without breaking the existing joypad mappings, with coverage for the diagonal-key behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100