libretro / libretro/FreeIntv

Controls use non-standard interface

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#46 15 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
44
Forks
42
PR merge metrics
No merged PRs in 30d

Description

Due to the direct interface with the controller that bypasses the standard control mappings, while retroarch can handle the core acceptably (though can't really remap), other libretro implementation such as RALibretro fail to fully map the controls. Fixing this would be beneficial both for user control purposes and for allowing other libretro implementations, and via RALibretro in particular achievement support as well.

Reproduction:

  1. Load core in RALibretro (core must manually be added to cores.json at this time)
  2. Load any game (I tested Astrosmash)
  3. Attempt to get past the title screen via any means.

Result:
The triggers will display the button overlay, but no buttons respond otherwise.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in RALibretro with Astrosmash and trace the core's controller input handling against the standard libretro control mappings. Done means the title screen and in-game controls respond correctly through the standard interface, including remapping and the RALibretro use case.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
28/100

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