Controls use non-standard interface
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 44
- Forks
- 42
- PR merge metrics
- No merged PRs in 30d
Description
Due to the direct interface with the controller that bypasses the standard control mappings, while retroarch can handle the core acceptably (though can't really remap), other libretro implementation such as RALibretro fail to fully map the controls. Fixing this would be beneficial both for user control purposes and for allowing other libretro implementations, and via RALibretro in particular achievement support as well.
Reproduction:
- Load core in RALibretro (core must manually be added to cores.json at this time)
- Load any game (I tested Astrosmash)
- Attempt to get past the title screen via any means.
Result:
The triggers will display the button overlay, but no buttons respond otherwise.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in RALibretro with Astrosmash and trace the core's controller input handling against the standard libretro control mappings. Done means the title screen and in-game controls respond correctly through the standard interface, including remapping and the RALibretro use case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100