Screen capture of multiple meshes
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feature
viewer
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 1.2k
- Avg merge
- 7h 33m
- Merged PRs (30d)
- 8
Description
Tutorial 607_ScreenCapture use viewer.core.draw_buffer() to capture the image of one mesh in the data_list of the viewer. If I draw multiple objects like tutorial 107_MultipleMeshes, how can I capture an image of the whole scene?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read tutorial 607_ScreenCapture to understand the current draw_buffer usage, then compare it with tutorial 107_MultipleMeshes. Determine how whole-scene capture should be handled for multiple objects, and document the resulting usage or limitation in the relevant tutorial material.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100