libigl / libigl/libigl

Can mesh_boolean with texture(uv coordinate in per-vertex)?

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feature
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C++
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Description

Describe your issue

Hello,devs:
I'm using your library for Mesh-Boolean operations, and it's pretty good.But I didn't see it support textures from the function overloading.How do I do this(mesh_boolean operation) if I'm using a textured model?
...

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  • I have tried the dev branch and the problem persists

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Research direction

Start by reviewing the mesh_boolean API and the library's handling of textured meshes and per-vertex UV coordinates. Determine the expected behavior for UVs after a boolean operation, then verify the result with a textured model example; the issue does not name any files or tests.

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Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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