Can mesh_boolean with texture(uv coordinate in per-vertex)?
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Description
Describe your issue
Hello,devs:
I'm using your library for Mesh-Boolean operations, and it's pretty good.But I didn't see it support textures from the function overloading.How do I do this(mesh_boolean operation) if I'm using a textured model?
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Research direction
Start by reviewing the mesh_boolean API and the library's handling of textured meshes and per-vertex UV coordinates. Determine the expected behavior for UVs after a boolean operation, then verify the result with a textured model example; the issue does not name any files or tests.
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Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100