libgdx / libgdx/packr

Game doesn't start on MacOS and app bundle icon doesn't show

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question
Dominant language
C++
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Description

Hi @karlsabo ,
as I mentioned recently, my game stopped working on MacOS, the app shows up in the dock when I force-launch it via settings menu, but then just nothing happens. It used to work fine with the latest version of your fork and nothing game-wise really changed from what I know.
Updating packr to 3.0.0-SNAPSHOT did not resolve the issue.
Is there some debugging I can do to get some useful information on why this happens (it's an app bundle)?
Do I have to sign the app?
Also the icon I set is not shown for the app bundle.
Any help would be appreciated, thanks again for your efforts.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the app-bundle launch failure on macOS and inspect the bundle for debugging information. Check the app-bundle icon configuration and determine whether signing is involved; done means the game launches and the configured icon appears.

Written by the indexing model from the issue text.

Assessment

Tech stack
macos
Domain
build-system, desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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