Bullet wrapper - Serialization support
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- Dominant language
- Java
- Stars
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- Avg merge
- 1d 16h
- Merged PRs (30d)
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Description
Hello,
I use the libgdx bullet wrapper. Which works great.
My process looks like that. I get meshes from vtk, convert them to trianglemeshshapes and then to bvh.
I would like to somehow serialize my BVHs (when possible also the trianglemeshshapes ) since it's creation is sometimes a long process. I saw that there is a btDefaultSerializer in bullet to serialize them.
Would it be possible to wrap the btDefaultSerializer?
This would be great.
Thanks and keep up the great work.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining the existing libgdx Bullet wrapper and the Bullet btDefaultSerializer API, focusing on BVH and trianglemeshshape handling. Determine how serialized data should be exposed and restored through the wrapper; done means BVHs, and where feasible trianglemeshshapes, can be serialized and loaded without rebuilding them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100