libgdx / libgdx/libgdx.github.io
2D Animation: big stateTime
Nobody has claimed this yet.
- Dominant language
- HTML
- Stars
- 74
- Forks
- 313
- Avg merge
- 1d 4h
- Merged PRs (30d)
- 3
Description
As mentioned at https://github.com/libgdx/libgdx/issues/7536, this page could do with making a note that accumulating time elapsed in a float can be perilous for games that are left open for days on end and/or provide a solution to this. I'll keep an eye out for other pages this applies to.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the 2D Animation page described in the issue and read the linked libGDX issue #7536 for the background on large stateTime values. Clarify whether the page should document the float-accumulation risk, provide a solution, or cover both; done when the agreed guidance is present and any other affected pages are identified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100