libgdx / libgdx/libgdx.github.io

2D Animation: big stateTime

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Dominant language
HTML
Stars
74
Forks
313
Avg merge
1d 4h
Merged PRs (30d)
3

Description

As mentioned at https://github.com/libgdx/libgdx/issues/7536, this page could do with making a note that accumulating time elapsed in a float can be perilous for games that are left open for days on end and/or provide a solution to this. I'll keep an eye out for other pages this applies to.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the 2D Animation page described in the issue and read the linked libGDX issue #7536 for the background on large stateTime values. Clarify whether the page should document the float-accumulation risk, provide a solution, or cover both; done when the agreed guidance is present and any other affected pages are identified.

Written by the indexing model from the issue text.

Assessment

Tech stack
html
Domain
documentation
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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