libgdx / libgdx/libgdx.github.io
[Wiki] Using libGDX with Scala
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Description
Hi there,
I'm just learning libGDX now and reading the docs and cross checking along the way, so I'm not yet comfortable to suggest an edit. I'm also new to Android and game programming.
I was reading https://libgdx.com/wiki/jvm-langs/using-libgdx-with-scala and it mentions:
In the dependencies include the scala library: compile "org.scala-lang:scala-library:2.11.12" (Scala 2.12.* requires java 8, but the majority of Android devices don’t support it)
From what I can tell, this is out of date. It seems to me like Android API level 33+ is required now - https://developer.android.com/google/play/requirements/target-sdk, which brings with it Java 11, I think. Also, I think Scala 2.13.11 and 3.3.0 seem to be mostly compatible with Java 8 and fully with later versions (Java 11).
Does anyone know if there are limitations that would make us not want to update the docs to suggest to use Scala 2.13.11 or 3.3.0?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the Using libGDX with Scala wiki page linked in the issue and verify the current Android, Java, and Scala compatibility constraints. Done means resolving whether the dependency guidance is outdated and updating the page with supported versions and an accurate explanation.
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Assessment
- Tech stack
- scala
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100