Rendering 3D Objects while using box2Dlights causes glitches
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- Dominant language
- Java
- Stars
- 265
- Forks
- 81
- PR merge metrics
- No merged PRs in 30d
Description
Hi and thanks for this cool piece of software 👍
Now my Problem: Everything works fine, but when I start rendering 3D objects in my world, graphic glitches start approaching on them. In the example picture, you can see the effect on an green cube without any texture.
-
With box2Dlight:

-
Without box2Dlight:
In my render-loop, the source looks something like this:
init() {
this.rayHandler = rayHandler;
rayHandler.setCulling(true);
rayHandler.setAmbientLight(0.1f, 0.1f, 0.1f, 0.5f);
rayHandler.setAmbientLight(0.8f, 0.8f, 0.8f, 0.5f);
rayHandler.setBlurNum(3);
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
}
render(float deltatime){
//...
// (render 2D/Sprites)
// (render 3D objects)
//...
rayHandler.setCombinedMatrix(cam);
rayHandler.updateAndRender();
}
How can I avoid these effects?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the supplied init and render loop, reproducing the green cube glitches with box2dlights enabled and disabled. Compare the 2D, 3D, and rayHandler rendering order and state, then verify that the cube renders without artifacts while the lighting remains active.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100