libgdx / libgdx/box2dlights

Limit saturation?

Open
#111 0 comments 2 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
265
Forks
81
PR merge metrics
No merged PRs in 30d

Description

Hello! I'm really enjoying your lib so far, and the only problem with it for me, that when a few lights overlap (or a light has a large radius), game objects become almost invisible. Is there any way to prevent that from happening? (yes, I use not full alpha for the light colors, and I'm using PointLight).

Thanks!

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the PointLight entry point and reproduce the issue using overlapping lights or a large radius with partially transparent light colors. Establish the expected behavior for game-object visibility, then verify the result against that scenario.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.