Limit saturation?
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 265
- Forks
- 81
- PR merge metrics
- No merged PRs in 30d
Description
Hello! I'm really enjoying your lib so far, and the only problem with it for me, that when a few lights overlap (or a light has a large radius), game objects become almost invisible. Is there any way to prevent that from happening? (yes, I use not full alpha for the light colors, and I'm using PointLight).
Thanks!
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the PointLight entry point and reproduce the issue using overlapping lights or a large radius with partially transparent light colors. Establish the expected behavior for game-object visibility, then verify the result against that scenario.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100