Expose Metal EGL client extension conditionally based on Metal availability
Open
Nobody has claimed this yet.
- Dominant language
- Objective-C++
- Stars
- 6
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Basically implement this https://groups.google.com/g/angleproject/c/jBycdKCHAso/m/AulvvC-aAQAJ
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked ANGLE discussion and then locate where EGL client extensions are exposed and where Metal availability is determined. Confirm the expected behavior from the discussion, then add coverage or verification showing that the extension is exposed only when Metal is available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- objective-c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100