libgdx / libgdx/MetalANGLEKit

Expose Metal EGL client extension conditionally based on Metal availability

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Dominant language
Objective-C++
Stars
6
Forks
3
PR merge metrics
No merged PRs in 30d

Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked ANGLE discussion and then locate where EGL client extensions are exposed and where Metal availability is determined. Confirm the expected behavior from the discussion, then add coverage or verification showing that the extension is exposed only when Metal is available.

Written by the indexing model from the issue text.

Assessment

Tech stack
objective-c
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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