lettucegoblin / lettucegoblin/AnimRef
Edit Gifs
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- Dominant language
- JavaScript
- Stars
- 124
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Mentioned in feedback: https://github.com/lettucegoblin/pureref-gif-support/issues/2#issuecomment-1799776433
My initial thought is to have gifs play in a canvas element from now on and see if there's a performance hit. I don't believe there should be since I believe it'd be gpu accelerated and easier to pause when out of view.
Steps:
- Make gif play in canvas element
- Make hardcoded subsection loop
- Have temp sliders control the loop
- integrate with edit-video Ui
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked feedback in issue #2, then inspect the existing GIF handling and edit-video UI. Evaluate the canvas-based playback idea and the temporary sliders against the listed steps. Done means GIFs play in a canvas, a hardcoded subsection loops, the sliders control that loop, and the behavior is integrated with the edit-video UI.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100