lettucegoblin / lettucegoblin/AnimRef

Edit Gifs

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enhancement good first issue
Dominant language
JavaScript
Stars
124
Forks
17
PR merge metrics
No merged PRs in 30d

Description

Mentioned in feedback: https://github.com/lettucegoblin/pureref-gif-support/issues/2#issuecomment-1799776433

My initial thought is to have gifs play in a canvas element from now on and see if there's a performance hit. I don't believe there should be since I believe it'd be gpu accelerated and easier to pause when out of view.
Steps:

  • Make gif play in canvas element
  • Make hardcoded subsection loop
  • Have temp sliders control the loop
  • integrate with edit-video Ui

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked feedback in issue #2, then inspect the existing GIF handling and edit-video UI. Evaluate the canvas-based playback idea and the temporary sliders against the listed steps. Done means GIFs play in a canvas, a hardcoded subsection loops, the sliders control that loop, and the behavior is integrated with the edit-video UI.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
frontend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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