GPU intended chapters
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Description
Quickstart:
- Intro / The big green elephant
- Reviewer guidelines
- Abstractions and GPU quickstarts
- Summation -- "the hardest 'easy' problem"
Some interesting applications:
- Histogramming -- atomics + gaussian splatting
- transpose -- data flow / shared memory
- Box Muller -- Warp divergence
- NBody sim -- integrated example
- convolution + simple shaders + FFT usage
- something with BLAS
Now we are getting into the weeds:
- SDF
- "What GPUs Can't do" metaprogramming / IFS
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the unchecked chapters under Quickstart, Some interesting applications, and Now we are getting into the weeds. No file, test, or concrete chapter scope is named; done would require agreeing on which chapters to create and completing the selected GPU material.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100