leanprover-community / leanprover-community/lean4game
Feature request: Hints sensitive to object values, not just types
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 553
- Forks
- 105
- Avg merge
- 1d 17h
- Merged PRs (30d)
- 8
Description
In the Game Robo, the player needs to pick/define a function with
let c : A → Y := fun a ↦ s (f a a)
As hints are currently triggered depending only on the Types of the assumptions and objects in the proof state, it is impossible at the moment to give a Hint based on whether or not the player has made the correct choice (see https://github.com/hhu-adam/Robo/issues/51).
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by reviewing how hints are selected in Game Robo and the context from issue #51, then define how object values should affect hint matching; done means a hint can distinguish the player's function choice rather than relying only on types.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100