ldtteam / ldtteam/DynView

World rendering holes

Open
#34 6 comments 7 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
21
Forks
7
PR merge metrics
No merged PRs in 30d

Description

When adding this into my server I get render holes that only go away when you relog to the server.
xIVssis

Removing other performance mods such as starlight, radium, etc does not remove the issue so it doesn't seem to be a conflict with those mods.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the server-side rendering holes described in issue #34 and compare behavior before and after relogging. Review the attached image and test with the mentioned performance mods removed. Done means the holes no longer appear or persist after relogging, with the reproduction conditions documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.