ldtteam / ldtteam/BlockUI

Manual in-game resizing

Open
#91 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
6
Forks
21
Avg merge
10d 13h
Merged PRs (30d)
1

Description

Addendum to #90
Should be on xml resLoc + modid basis
Allow for all UIs:

  • override gui-scale additively, eg. vanilla settings is 2x, but user would like to have 4x

Allow for single primary resizable element:

  • override gui size additively, eg. xml size is 320x240, but user would like to have 320x480
  • override gui size anchor, ie. xml size (now) or screen size (fullscreen window type without scaling) - effectively enabling UI to follow screen resolution
  • should be automatic or UIs having only one resizable element at root view (list or zoomdrag only?)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review issue #90 and the XML resLoc/modid behavior first. Define how additive GUI scale, single-element size overrides, anchoring, and automatic root-view selection should work, then verify the design covers all UIs and the listed fullscreen and resizable-element cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
frontend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.