ldtteam / ldtteam/Animatrix

Importing a mesh with armature as child object causes NPE on extracting bone data

Open
#14 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
6
Forks
3
PR merge metrics
No merged PRs in 30d

Description

crash log:
https://hastebin.com/asunagukas.sql

Easiest way around this is to just rename the parent object to Armature, and it is then imported correctly.

This happens because the Armature is assumed to be a top-level object, rather than a child of something else.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the mesh-import path that extracts bone data and reproduce the crash using a mesh whose armature is a child object. Consult the linked crash log and compare this case with the working import after renaming the parent to Armature. Done means the child-armature mesh imports without an NPE and its bone data is extracted correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.