lazd / lazd/VRPaintballUnity

Implement desktop leaning

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Dominant language
C#
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Description

Q/E should lean the player side to side at the max distance used in the calculation in #7

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing issue #7, especially the referenced maximum-distance calculation, and determine where the desktop Q/E input and player leaning behavior are handled. Done means Q/E lean the player side to side without exceeding that maximum distance.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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