Implement VR leaning
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Use the positions of the controllers, rotation of the headset to determine if the VR player is leaning a given direction.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the VR player’s controller-position and headset-rotation handling, then determine how directional leaning should be identified and verified for the requested directions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- ar-vr-xr, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100