krestenlaust / krestenlaust/RaycasterEngine
DDA Linecast algorithm implementation
Open
enhancement
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
A much more performant line casting algorithm, could be useful when #13 has been resolved.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing issue #13 and locating the existing line-casting entry point in the RaycasterEngine codebase. Determine how the DDA algorithm should integrate with the current raycaster, then verify that line casting works correctly and improves performance without changing expected results.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100