krestenlaust / krestenlaust/ChessGame
Better networked-play UI/UX
Open
Nobody has claimed this yet.
enhancement
GUI (ChessForms)
- Dominant language
- C#
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
- Right now, when the host has been selected and the server is started, then the UI loop is frozen, and the applications just stands waiting. On top of this, it's a bit confusing who is host and who is client.
To resolve this:
- Run server on different thread to prevent UI being stuck.
- Display clear information once the server has been started.
Update Readme, when this has been resolved.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the UI loop and the code that starts the multiplayer server after the host is selected. Run the application to reproduce the frozen interface and inspect how host and client status are presented. Done means the UI remains responsive, server-started and host/client information is clear, and the README is updated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- documentation, game-dev, networking
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100