Do Texture trimming in atlas generation
Open
enhancement
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue provides no files, tests, entry points, or acceptance criteria. Start by locating atlas generation and texture handling in the Kotlin codebase, then clarify the intended trimming behavior and add tests that define when generated atlas textures are considered complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100