Fix sub-pixel line width in gpu vector rendering
Open
bug
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names GPU vector rendering but provides no file, test, reproduction, or expected behavior. Start by locating the GPU vector-rendering entry point and determining how the sub-pixel line-width problem can be reproduced; the issue is done when that behavior is corrected and verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100