Optimize drawing several BitmapSlice into context2d, by uploading the image once to the native renderer
Open
optimization
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This issue has no description.
Contributor guide
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Research direction
The issue names BitmapSlice drawing, context2d, and the native renderer but provides no file or test references. Start by tracing how several BitmapSlice objects are drawn through context2d into the native renderer; done means the image is uploaded once while preserving the expected rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100