Support shader external sources: shader parser converting into the DSL/AST code we have so we can convert it later into glsl/metal/vulkan shaders etc.
Open
enhancement
feature request
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This issue has no description.
Contributor guide
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Research direction
The issue does not name any files, tests, or entry points. First locate the existing shader and DSL/AST code, then determine the required external-source parsing and how later GLSL, Metal, and Vulkan generation should be represented; done means the scope and acceptance criteria are defined and the parser can produce the intended AST.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- compilers, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100