Update JVM and Native renderers to offload rendering to a separate thread/worker, and perform vsync in that thread while processing events on the main thread while waiting vsync
Open
enhancement
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This will fix https://github.com/korlibs/korge/issues/591
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading issue #591 and locating the JVM and Native renderer entry points. The work is complete when rendering and vsync run on a separate thread or worker while the main thread continues processing events during vsync.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100