korlibs / korlibs/korge

Support for lightmaps

Open
#685 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Kotlin
Stars
3k
Forks
148
Avg merge
13h 44m
Merged PRs (30d)
1

Description

Lightmap support in Korge would be welcomed addition. Thanks!

From the Discord discussion:
Hey @soywiz. The one I'm most familiar with is Three.js (ie: https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.lightMap). I also use SpriteIlluminator (https://www.codeandweb.com/spriteilluminator) to create lightmaps. Would love to be able to use that in Korge.

Contributor guide

No contributing guide indexed for this repository

Research direction

No Korge files, tests, or entry points are named. Start by locating Korge's material and lighting systems, then compare the desired behavior with Three.js MeshStandardMaterial.lightMap and SpriteIlluminator; done would require an agreed lightmap design and working support in Korge.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.