Support for lightmaps
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
Lightmap support in Korge would be welcomed addition. Thanks!
From the Discord discussion:
Hey @soywiz. The one I'm most familiar with is Three.js (ie: https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.lightMap). I also use SpriteIlluminator (https://www.codeandweb.com/spriteilluminator) to create lightmaps. Would love to be able to use that in Korge.
Contributor guide
No contributing guide indexed for this repository
Research direction
No Korge files, tests, or entry points are named. Start by locating Korge's material and lighting systems, then compare the desired behavior with Three.js MeshStandardMaterial.lightMap and SpriteIlluminator; done would require an agreed lightmap design and working support in Korge.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100