Final render pass in Composed filter rendering the filter instead of blitting the texture
Open
enhancement
performance
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
Filter gets applied twice. Once in the first pass and also once in the last render pass, whereas the last pass should only blit the texture to the render buffer.
Contributor guide
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Research direction
Inspect the Composed filter rendering flow and compare the first pass with the final render pass. Reproduce the issue by checking whether the filter is applied twice; done means the first pass applies the filter and the final pass only blits the texture to the render buffer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100