korlibs / korlibs/korge

Final render pass in Composed filter rendering the filter instead of blitting the texture

Open
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enhancement performance
Dominant language
Kotlin
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3k
Forks
148
Avg merge
13h 44m
Merged PRs (30d)
1

Description

Filter gets applied twice. Once in the first pass and also once in the last render pass, whereas the last pass should only blit the texture to the render buffer.

Contributor guide

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Research direction

Inspect the Composed filter rendering flow and compare the first pass with the final render pass. Reproduce the issue by checking whether the filter is applied twice; done means the first pass applies the filter and the final pass only blits the texture to the render buffer.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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