Playing Single SpriteAnimation without looping resets back to the first frame
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
When playing a single sprite animation without looping, I would expect the animation to stop playing and continue to display the very last frame at the end of the animation, however, I am noticing that the sprite always resets to the first frame of animation once the animation is complete.
Example:
https://github.com/user-attachments/assets/c01c5f9d-24cf-4419-bd62-feff314f6921
Project (using Korge 6.0.0-beta4): https://github.com/TyGuy123321/KorgeSpriteAnimation/tree/main
Contributor guide
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Research direction
Start by running the linked KorgeSpriteAnimation example with Korge 6.0.0-beta4 and reproduce a single SpriteAnimation played without looping. Trace the animation-completion behavior and verify that the final frame remains displayed instead of resetting to the first frame.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100