OpenGL and/or Vulkan context
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
Hello!
I know Korge uses its own GL called AG but for a project of mine I would need the raw OpenGL ES 2/3 or Vulkan context. Is it possible to use other parts of Korge and get direct access to said contexts? Is this possible on proper KMP? (Proper=not using GraalVM for a native build)
Thanks in advance for all feedback!
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue mentions Korge's AG layer, raw OpenGL ES 2/3 or Vulkan contexts, and proper Kotlin Multiplatform, but names no files or tests. Start by tracing how AG and platform backends expose graphics contexts; done means establishing whether direct context access is supported across the requested targets and documenting the required approach or limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100