korlibs / korlibs/korge

OpenGL and/or Vulkan context

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Dominant language
Kotlin
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Forks
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Merged PRs (30d)
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Description

Hello!
I know Korge uses its own GL called AG but for a project of mine I would need the raw OpenGL ES 2/3 or Vulkan context. Is it possible to use other parts of Korge and get direct access to said contexts? Is this possible on proper KMP? (Proper=not using GraalVM for a native build)
Thanks in advance for all feedback!

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue mentions Korge's AG layer, raw OpenGL ES 2/3 or Vulkan contexts, and proper Kotlin Multiplatform, but names no files or tests. Start by tracing how AG and platform backends expose graphics contexts; done means establishing whether direct context access is supported across the requested targets and documenting the required approach or limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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