korlibs / korlibs/korge

Implement FSprites when instanced rendering is not available

Open
#1,772 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Kotlin
Stars
3k
Forks
148
Avg merge
13h 44m
Merged PRs (30d)
1

Description

```
WARNING: FSprites without instanced rendering support not implemented yet.
Please, if you are reading this message, let us know
```

This happens for example in the Android Simulator where only OpenGL ES 2.0 is available and it doesn't support the instancing extension.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the FSprites implementation and the warning text, then trace the rendering path used when OpenGL ES 2.0 lacks instancing. Reproduce the issue on the Android Simulator or another GLES 2.0 environment. Done means FSprites render without the warning when instanced rendering is unavailable.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, kotlin
Domain
computer-graphics, game-dev, mobile-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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