Implement FSprites when instanced rendering is not available
Open
enhancement
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
```
WARNING: FSprites without instanced rendering support not implemented yet.
Please, if you are reading this message, let us know
```
This happens for example in the Android Simulator where only OpenGL ES 2.0 is available and it doesn't support the instancing extension.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the FSprites implementation and the warning text, then trace the rendering path used when OpenGL ES 2.0 lacks instancing. Reproduce the issue on the Android Simulator or another GLES 2.0 environment. Done means FSprites render without the warning when instanced rendering is unavailable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, kotlin
- Domain
- computer-graphics, game-dev, mobile-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100