Implement Shape2d collision points (intersection of edges), also implement it for Ray + Shape2d
Open
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
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Contributor guide
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Research direction
Start by locating the Shape2d and Ray collision entry points and the existing edge-intersection behavior. Determine how collision points are represented for Shape2d, then check the corresponding Ray + Shape2d path. Done means both cases return the expected intersection points, with coverage added where the project’s existing collision tests belong.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100