korlibs / korlibs/korge

Implement Shape2d collision points (intersection of edges), also implement it for Ray + Shape2d

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Dominant language
Kotlin
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Forks
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Avg merge
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Merged PRs (30d)
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Description

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Contributor guide

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Research direction

Start by locating the Shape2d and Ray collision entry points and the existing edge-intersection behavior. Determine how collision points are represented for Shape2d, then check the corresponding Ray + Shape2d path. Done means both cases return the expected intersection points, with coverage added where the project’s existing collision tests belong.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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