korlibs / korlibs/korge

Make Circle, RoundRect & Ellipse use SDF instead of graphics, to be faster and be more accurate

Open
#1,329 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Kotlin
Stars
3k
Forks
148
Avg merge
13h 44m
Merged PRs (30d)
1

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue provides no file, test, or entry point. Start by locating the Circle, RoundRect, and Ellipse implementations and tracing their current graphics paths; then identify how SDF rendering is represented in the project. Done should mean all three shapes use SDF with improved speed and accuracy, backed by project-appropriate validation or benchmarks.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
computer-graphics, game-dev
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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