Make Circle, RoundRect & Ellipse use SDF instead of graphics, to be faster and be more accurate
Open
enhancement
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue provides no file, test, or entry point. Start by locating the Circle, RoundRect, and Ellipse implementations and tracing their current graphics paths; then identify how SDF rendering is represented in the project. Done should mean all three shapes use SDF with improved speed and accuracy, backed by project-appropriate validation or benchmarks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics, game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100