Make OnScreenController multitouch & offer a generic way to handle gamepad, screen gamepad and keys in the same way
Open
enhancement
feature request
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
Probably as a kproject
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points and only proposes making OnScreenController multitouch with a generic handling model. Start by locating the controller and input-handling code in the Korge repository, then clarify the intended shared behavior and add coverage for the supported input sources before considering the work complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100