Improve AA GPU rendering by using `fwidth` shader function
Open
enhancement
- Dominant language
- Kotlin
- Stars
- 3k
- Forks
- 148
- Avg merge
- 13h 44m
- Merged PRs (30d)
- 1
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue body names no files, tests, or entry points. Start by locating the anti-aliasing GPU rendering and shader code, then determine how the fwidth-based change should be verified; the issue does not specify a completion criterion.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100