TileMap works incorrectly in isometric orientation
- Dominant language
- Kotlin
- Stars
- 1
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
TileMap works incorrectly in isometric orientation.
First pic - Orientation Isometric, the layer format CSV (I tried other formats but it's same result):
https://media.discordapp.net/attachments/728616340239417375/777191707019444251/1.png?width=1204&height=677
Second pic - Isometric (staggered) and CSV (I tried other formats but it's same result):
https://media.discordapp.net/attachments/728616340239417375/777191755740086272/2.png?width=1204&height=677
TileMap files: https://github.com/Suragul/tileMapForKorgeForTest
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue with the linked TileMap files, comparing the Isometric and Isometric (staggered) orientations and the available layer formats. Trace the map-loading and tile placement entry points, then verify that both orientations render the supplied maps as intended.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100