knative-extensions / knative-extensions/educational-game
Inconsistent game object setup makes property changes error-prone and time-consuming.
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- Dominant language
- GDScript
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Description
Game objects across the project are instantiated and managed inconsistently. The same type of object may be:
- Present as a local node in the scene tree
- Loaded as a saved/inherited scene(like prefabs in unity)
This inconsistency makes the codebase harder to maintain, debug, and extend.
I believe if the same object is loaded as inherited scene for the different level (if possible ,depending on the level), would be better. So it is easier to maintain the game and if we want to have a change in a specific game object property we don't have to change it manually in every scene.
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