kiigame / kiigame/adventure_engine

Define fade length for sequence images

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features
Dominant language
JavaScript
Stars
1
Forks
6
Avg merge
2m
Merged PRs (30d)
4

Description

Instead of "do_fade" attribute, have a "fade_length" attribute. 0 fade lenght operates like do_fade == false.

Contributor guide

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Research direction

Start by locating the sequence-image handling and the existing "do_fade" attribute. Replace that behavior with a "fade_length" value, ensuring that 0 behaves like "do_fade == false"; verify the resulting fade behavior for both zero and nonzero lengths.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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