kiigame / kiigame/adventure_engine
Define fade length for sequence images
Open
features
- Dominant language
- JavaScript
- Stars
- 1
- Forks
- 6
- Avg merge
- 2m
- Merged PRs (30d)
- 4
Description
Instead of "do_fade" attribute, have a "fade_length" attribute. 0 fade lenght operates like do_fade == false.
Contributor guide
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Research direction
Start by locating the sequence-image handling and the existing "do_fade" attribute. Replace that behavior with a "fade_length" value, ensuring that 0 behaves like "do_fade == false"; verify the resulting fade behavior for both zero and nonzero lengths.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100