kiigame / kiigame/adventure_engine

Scaling the graphics based on the resolution of the device

Open
#7 0 comments 0 reactions 0 assignees View on GitHub
features graphics
Dominant language
JavaScript
Stars
1
Forks
6
Avg merge
2m
Merged PRs (30d)
4

Description

The current implementation is made for 1024 x 768 resolution.

The graphics should be made to scale according to the resolution of the device.
- Scale stage & backgrounds
- Scale items and make their locations relative to the size of the stage

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are identified in the issue. Start by locating the implementation for the stage, backgrounds, and item positions, then trace how the fixed 1024 × 768 dimensions are applied. Done means those graphics scale and item locations remain relative across device resolutions.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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