kiigame / kiigame/adventure_engine

LZ: Reward books could have separate examine texts during the game and in the end screen.

Open
#13 1 comment 0 reactions 0 assignees View on GitHub
features lätkäzombiet texts
Dominant language
JavaScript
Stars
1
Forks
6
Avg merge
2m
Merged PRs (30d)
4

Description

Based on the user tests, the reward books sparked surprising amount of interest and players tried to examine and use. The current "advertisement texts" don't fit all that well into the game. The current texts could be kept in the ending screen where the books are still visible and usable, but the texts during the game could be different and better fit into the game (written from the perspective of the player character).

This could be done either by adding functionality to support switching of texts on the go or just by separating the reward books during the game and the reward books in the ending screen into their own objects.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the reward-book objects and the current advertisement text handling for examination during gameplay and in the ending screen. Compare how each context displays and uses the books, then make the gameplay and ending-screen texts independently selectable; done means both contexts show appropriate text without changing the other.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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