invulnerability timer/invulnerability activation (during dash, after receiving damage)
Open
dev
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
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Research direction
Start by locating the dash handling and damage-receipt logic in the C# game code. Determine how invulnerability is currently activated, then define the timer behavior for both dashing and recently taking damage. Done means both cases consistently activate invulnerability for an agreed duration, with behavior verified in the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100