player respawn points
Open
dev
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
on player death, should be able to respawn at last checkpoint
- checkpoints can be added as basic objects in level itself / research best way to do this
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the player-death handling and how levels represent basic objects, then research how checkpoints should be stored and selected. Done means a player respawns at the last checkpoint after death, with checkpoint placement in a level working reliably.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100