core audio control system
Open
dev
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
should be able to control audio via events i.e.
- player run sound when moving
- player jump sound
- player land sound
- enemy melee attack
- core bg music
etc.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files or tests are named. Start by locating the core, player, and enemy event entry points, then determine how audio events should be connected to movement, jumping, landing, melee attacks, and background music. Done means the listed gameplay events trigger their corresponding sounds and music.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100