karashiiro / karashiiro/TextToTalk

Not starting from start of text

Open
#239 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
75
Forks
36
Avg merge
3d 10h
Merged PRs (30d)
3

Description

It was working fine until I added 3 male presets and 3 female presets so the same voice would not be used in a group conversation. After doing that it worked fine for 3 days, and now it is picking up text halfway through the cutscene or when talking to an NPC, not starting at all.

Contributor guide

Open the contributing guide

Research direction

The issue names no files, tests, or entry points. First reproduce the delayed or missing text start during a cutscene or NPC conversation after adding multiple male and female presets, then trace the text-handling path involved. Done means speech consistently begins at the start of the selected text in both scenarios.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.