karashiiro / karashiiro/TextToTalk
Not starting from start of text
Open
- Dominant language
- C#
- Stars
- 75
- Forks
- 36
- Avg merge
- 3d 10h
- Merged PRs (30d)
- 3
Description
It was working fine until I added 3 male presets and 3 female presets so the same voice would not be used in a group conversation. After doing that it worked fine for 3 days, and now it is picking up text halfway through the cutscene or when talking to an NPC, not starting at all.
Contributor guide
Research direction
The issue names no files, tests, or entry points. First reproduce the delayed or missing text start during a cutscene or NPC conversation after adding multiple male and female presets, then trace the text-handling path involved. Done means speech consistently begins at the start of the selected text in both scenarios.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100