karashiiro / karashiiro/TextToTalk
Player voice overrides sometimes work incorrectly
Open
bug
- Dominant language
- C#
- Stars
- 75
- Forks
- 36
- Avg merge
- 3d 10h
- Merged PRs (30d)
- 3
Description
See title; this is due to player names in chat containing symbols and other stuff that needs to be parsed out to determine if a string is a specific player's name or not. This has already been fixed in many cases, but is still known to be a problem in these cases:
1. The player's own name in party chat in dungeons
2. Other players' names in FC chat while in a dungeon
Contributor guide
Assessment
This issue has not been assessed yet.