karashiiro / karashiiro/TextToTalk

Player voice overrides sometimes work incorrectly

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bug
Dominant language
C#
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75
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36
Avg merge
3d 10h
Merged PRs (30d)
3

Description

See title; this is due to player names in chat containing symbols and other stuff that needs to be parsed out to determine if a string is a specific player's name or not. This has already been fixed in many cases, but is still known to be a problem in these cases:

1. The player's own name in party chat in dungeons
2. Other players' names in FC chat while in a dungeon

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