jsocol / jsocol/indirect3d

Do line color interpolation in CIELAB space

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lighting
Dominant language
TypeScript
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

Description

It's a subtle thing for lines but it looks better, and will be more consistent with triangles. Convert vertex colors (after any lighting/material calculations) into CIELAB and do the color interpolation on those values, then convert back to sRGB.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the line-rendering color interpolation path and the corresponding triangle interpolation implementation. Trace where lighting and material calculations finish, then determine how CIELAB conversion can surround line interpolation and how to verify the result against triangle behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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