Do line color interpolation in CIELAB space
Open
Nobody has claimed this yet.
lighting
- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
It's a subtle thing for lines but it looks better, and will be more consistent with triangles. Convert vertex colors (after any lighting/material calculations) into CIELAB and do the color interpolation on those values, then convert back to sRGB.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the line-rendering color interpolation path and the corresponding triangle interpolation implementation. Trace where lighting and material calculations finish, then determine how CIELAB conversion can surround line interpolation and how to verify the result against triangle behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100