Add spot lights
Open
Nobody has claimed this yet.
lighting
- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Spotlights have a direction, a position, and a cone in which they are bright, defined by an angle Θ, and an outer cone in which they still shed some light, defined by an angle ɸ, with the light intensity diminishing from Θ to ɸ.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the engine's existing lighting implementation and entry points for light position, direction, and intensity. Use the linked Direct3D9 spotlight description as the behavioral reference; done means the engine supports inner and outer cone angles with intensity diminishing between them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100