jsocol / jsocol/indirect3d

Add spot lights

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lighting
Dominant language
TypeScript
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Spotlights have a direction, a position, and a cone in which they are bright, defined by an angle Θ, and an outer cone in which they still shed some light, defined by an angle ɸ, with the light intensity diminishing from Θ to ɸ.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the engine's existing lighting implementation and entry points for light position, direction, and intensity. Use the linked Direct3D9 spotlight description as the behavioral reference; done means the engine supports inner and outer cone angles with intensity diminishing between them.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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